You're a mother duck. Ducklings are waiting in puddles all over the street. Hop onto a puddle to pick one up, and it joins the back of your parade.
Every duckling hops into the spot the one ahead of it just left, one hop behind you. They only move when you hop: stand still and the whole parade waits. Lead them all into the pond at the top.
If a car hits a duckling in your parade, it runs back to its puddle and you have to fetch it again. If a car hits you, you lose a life and every duckling in your parade runs back to its puddle. Ducklings waiting in puddles are safe. You have 3 lives.
There are 6 crossings, each busier than the last: more lanes, a grass median where you can park your parade safely, a fast cycle lane and a very long tram that rings its bell before it comes. Each crossing has a timer; if it runs out, you simply move on.
Scoring: the bigger the parade you bring home at once, the more it's worth. 1 duckling scores 100, 2 score 300, 3 score 600, 4 score 1,000 and 5 score 1,500. Get everyone home for 5 points per second left on the timer. Finish all 6 crossings for 300 per life left.
Easy has gentler traffic, 75 seconds per crossing and a ghost line showing where your parade will step next. Hard has 20% faster traffic, 55 seconds and no ghost line. Easy and Hard have separate leaderboards.
On a phone, swipe, or tap the side of the duck you want to hop toward. On a computer, use the arrow keys or WASD. P pauses, M mutes.