Hangar 1/6 Ships 0/7 Score 0

SKYDOCK

Untangle the hangar. Fill the ships. Chain the launches.

  • Tap a pod. If every cell ahead of its nose is clear, it shoots out of the hangar. If not, it bumps.
  • A pod of the docked ship's colour boards it. Any other pod waits in a bay. Ships need 3 pods each.
  • You can see the next 2 ships. Have a pod of the next ship's colour waiting in a bay when it docks and the chain grows: ×2, ×3 … ×5. Each launch scores 100 × chain².
  • If every bay is full and none fits the docked ship, the hangar jams: you lose a shield and your latest waiting pods fly back to the hangar (at least 3, more if that's what it takes to leave a way out).
  • Beat the clock. Each hangar starts with a 60-second bar. Every launch tops it up, and a chain launch tops it up more. Clear a hangar and every second left scores 50 points. If it runs out, you lose a shield and move on to the next hangar.

Paused

Tap a pod whose path is clear