Tap anywhere to fire a short boost. Tap again and again to climb. There is no holding: every tap is one burst.
Each boost burns fuel. Grab the yellow fuel cans to top up. If the tank runs dry you drop like a stone, and hitting the ground with no fuel ends the run.
You have 3 shields. Every hit costs one, and the third hit ends the run. Blue shield pickups restore one.
The planet changes colour each stage, and new hazards join in: gap pillars, meteors, spore clouds.
Computer: click, Space or ↑ to boost · P pause · M mute