Wave W1 ●●● Best pulse – 0

LUMENSWARM

How many waves can you clear?

  • Drag anywhere (or move the mouse, or ← → / A D) to slide your bathysphere. It fires all the time, 2 darts in the water at most, so line up your shots.
  • Jellies of one colour that touch are threaded together. A jelly that dives keeps a thread back to its group.
  • Hit a diver below the glow line and a pulse bursts its whole group, paying more for every jelly. In the middle it takes one neighbour with it; up high it bursts alone. Rings show what a hit would set off.
  • Jellies in the swarm have a shell: the first hit cracks it. Divers burst in one hit (Queens take 2).
  • A diver or a red sting dart costs a life (3). If the swarm sinks to the glow line, everything dives.
  • Waves roll straight on, each one harder, up to wave 99. New kinds of jelly join as you go. Every 10 waves cleared earns a life (up to 5).

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