Sign 1/12 Bulbs – Score 0
90 s

LIGHTBOX

Pack the glass. Light the sign.

  • Fill the sign. Drag the glass blocks from the tray into the sign until every cell is filled. The moment the last one snaps in, the sign lights up.
  • Tap a block to turn it (in the tray or on the sign). With a mouse you can also press R while dragging. Drag a block off the sign to send it back.
  • Bulbs (from sign 3): a socket lights when a block of its own colour covers it. Light every bulb for a Full Glow: double points.
  • The clock starts at 90 s. Each sign solved adds 20 s (15 s from sign 9), each bulb 5 s more. If it empties you lose a fuse, see the Full Glow answer and move on. Lose 3 fuses and the run ends.
  • 12 signs per run, from small ones to big ones with a spare block and steel bolts. A finished sign turns into a neon picture of the real thing.
  • Spark places one block of a Full Glow for you: 3 per run, −10 s and −300 points each. Undo is unlimited.

Keys: R turn · Z undo · S spark · P pause · M mute

Paused

The sign is hidden while paused.

drag to place · tap to turn